keyboard stuff
1#include "process_clicky.h"
2#include "audio.h"
3#include "eeconfig.h"
4#include <stdlib.h>
5
6#ifdef AUDIO_CLICKY
7
8# ifndef AUDIO_CLICKY_DELAY_DURATION
9# define AUDIO_CLICKY_DELAY_DURATION 1
10# endif // !AUDIO_CLICKY_DELAY_DURATION
11# ifndef AUDIO_CLICKY_FREQ_DEFAULT
12# define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
13# endif // !AUDIO_CLICKY_FREQ_DEFAULT
14# ifndef AUDIO_CLICKY_FREQ_MIN
15# define AUDIO_CLICKY_FREQ_MIN 65.0f
16# endif // !AUDIO_CLICKY_FREQ_MIN
17# ifndef AUDIO_CLICKY_FREQ_MAX
18# define AUDIO_CLICKY_FREQ_MAX 1500.0f
19# endif // !AUDIO_CLICKY_FREQ_MAX
20# ifndef AUDIO_CLICKY_FREQ_FACTOR
21# define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
22# endif // !AUDIO_CLICKY_FREQ_FACTOR
23# ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
24# define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
25# endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
26
27float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
28float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
29
30// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
31float clicky_song[][2] = {{0.0f, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
32
33extern audio_config_t audio_config;
34
35# ifndef NO_MUSIC_MODE
36extern bool music_activated;
37extern bool midi_activated;
38# endif // !NO_MUSIC_MODE
39
40void clicky_play(void) {
41# ifndef NO_MUSIC_MODE
42 if (music_activated || midi_activated || !audio_config.enable) return;
43# endif // !NO_MUSIC_MODE
44 clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
45 clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * (((float)rand()) / ((float)(RAND_MAX))));
46 PLAY_SONG(clicky_song);
47}
48
49void clicky_freq_up(void) {
50 float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
51 if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
52 clicky_freq = new_freq;
53 }
54}
55
56void clicky_freq_down(void) {
57 float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
58 if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
59 clicky_freq = new_freq;
60 }
61}
62
63void clicky_freq_reset(void) {
64 clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
65}
66
67void clicky_toggle(void) {
68 audio_config.clicky_enable ^= 1;
69 eeconfig_update_audio(&audio_config);
70}
71
72void clicky_on(void) {
73 audio_config.clicky_enable = 1;
74 eeconfig_update_audio(&audio_config);
75}
76
77void clicky_off(void) {
78 audio_config.clicky_enable = 0;
79 eeconfig_update_audio(&audio_config);
80}
81
82bool is_clicky_on(void) {
83 return (audio_config.clicky_enable != 0);
84}
85
86bool process_clicky(uint16_t keycode, keyrecord_t *record) {
87 if (keycode == QK_AUDIO_CLICKY_TOGGLE && record->event.pressed) {
88 clicky_toggle();
89 }
90
91 if (keycode == QK_AUDIO_CLICKY_ON && record->event.pressed) {
92 clicky_on();
93 }
94 if (keycode == QK_AUDIO_CLICKY_OFF && record->event.pressed) {
95 clicky_off();
96 }
97
98 if (keycode == QK_AUDIO_CLICKY_RESET && record->event.pressed) {
99 clicky_freq_reset();
100 }
101
102 if (keycode == QK_AUDIO_CLICKY_UP && record->event.pressed) {
103 clicky_freq_up();
104 }
105 if (keycode == QK_AUDIO_CLICKY_DOWN && record->event.pressed) {
106 clicky_freq_down();
107 }
108
109 if (audio_config.enable && audio_config.clicky_enable) {
110 if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
111 if (keycode != QK_AUDIO_ON && keycode != QK_AUDIO_OFF) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
112 clicky_play();
113 }
114 }
115 }
116 return true;
117}
118
119#endif // AUDIO_CLICKY