keyboard stuff
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1# Quantum Keycodes 2 3Quantum keycodes allow for easier customization of your keymap than the basic ones provide, without having to define custom actions. 4 5All keycodes within quantum are numbers between `0x0000` and `0xFFFF`. Within your `keymap.c` it may look like you have functions and other special cases, but ultimately the C preprocessor will translate those into a single 4 byte integer. QMK has reserved `0x0000` through `0x00FF` for standard keycodes. These are keycodes such as `KC_A`, `KC_1`, and `KC_LCTL`, which are basic keys defined in the USB HID specification. 6 7On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are used to implement advanced quantum features. If you define your own custom keycodes they will be put into this range as well. 8 9## QMK Keycodes {#qmk-keycodes} 10 11|Key |Aliases |Description | 12|-----------------|---------|-------------------------------------------------------------------------------------------------------------------------------------------------| 13|`QK_BOOTLOADER` |`QK_BOOT`|Put the keyboard into bootloader mode for flashing | 14|`QK_DEBUG_TOGGLE`|`DB_TOGG`|Toggle debug mode | 15|`QK_CLEAR_EEPROM`|`EE_CLR` |Reinitializes the keyboard's EEPROM (persistent memory) | 16|`QK_MAKE` | |Sends `qmk compile -kb (keyboard) -km (keymap)`, or `qmk flash` if shift is held. Puts keyboard into bootloader mode if shift & control are held | 17|`QK_REBOOT` |`QK_RBT` |Resets the keyboard. Does not load the bootloader | 18 19::: warning 20Note: `QK_MAKE` requires `#define ENABLE_COMPILE_KEYCODE` in your config.h to function. 21:::