Introduction#
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a Unix shell, but does not assume you are familiar with C or with compiling using make.
Basic QMK Structure#
QMK is a fork of Jun Wako's tmk_keyboard project. The original TMK code, with modifications, can be found in the tmk_core folder. The QMK additions to the project may be found in the quantum folder. Keyboard projects may be found in the keyboards folder.
Userspace Structure#
Within the folder users is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for Userspace feature for more information.
Keyboard Project Structure#
Within the folder keyboards, its subfolder handwired and its vendor and manufacture subdirectories e.g. clueboard is a directory for each keyboard project, for example qmk_firmware/keyboards/clueboard/2x1800. Within it, you'll find the following structure:
keymaps/: Different keymaps that can be builtrules.mk: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specificrules.mk.config.h: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specificconfig.h.info.json: The file used for setting layout for QMK Configurator. See Configurator Support for more information.readme.md: A brief overview of the keyboard.<keyboard>.h: This file is where the keyboard layout is defined against the keyboard's switch matrix.<keyboard>.c: This file is where you can find custom code for the keyboard.
For more information on project structure, see QMK Keyboard Guidelines.
Keymap Structure#
In every keymap folder, the following files may be found. Only keymap.c is required, and if the rest of the files are not found the default options will be chosen.
config.h: the options to configure your keymapkeymap.c: all of your keymap code, requiredrules.mk: the features of QMK that are enabledreadme.md: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
The config.h File#
There are 3 possible config.h locations:
- keyboard (
/keyboards/<keyboard>/config.h) - userspace (
/users/<user>/config.h) - keymap (
/keyboards/<keyboard>/keymaps/<keymap>/config.h)
The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous config.h you will need to first include some boilerplate code for the settings you wish to change.
#pragma once
Then to override a setting from the previous config.h file you must #undef and then #define the setting again.
The boilerplate code and setting look like this together:
#pragma once
// overrides go here!
#undef MY_SETTING
#define MY_SETTING 4