keyboard stuff
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1# Bootmagic {#bootmagic} 2 3The Bootmagic feature that only handles jumping into the bootloader. This is great for boards that don't have a physical reset button, giving you a way to jump into the bootloader 4 5On some keyboards Bootmagic is disabled by default. If this is the case, it must be explicitly enabled in your `rules.mk` with: 6 7```make 8BOOTMAGIC_ENABLE = yes 9``` 10 11Additionally, you may want to specify which key to use. This is especially useful for keyboards that have unusual matrices. To do so, you need to specify the row and column of the key that you want to use. Add these entries to your `config.h` file: 12 13```c 14#define BOOTMAGIC_ROW 0 15#define BOOTMAGIC_COLUMN 1 16``` 17 18By default, these are set to 0 and 0, which is usually the "ESC" key on a majority of keyboards. 19 20And to trigger the bootloader, you hold this key down when plugging the keyboard in. Just the single key. 21 22::: warning 23Using Bootmagic will **always reset** the EEPROM, so you will lose any settings that have been saved. 24::: 25 26## Split Keyboards 27 28When [handedness](split_keyboard#setting-handedness) is predetermined via options like `SPLIT_HAND_PIN` or `EE_HANDS`, you might need to configure a different key between halves. To identify the correct key for the right half, examine the split key matrix defined in the `<keyboard>.h` file, e.g.: 29 30```c 31#define LAYOUT_split_3x5_2( \ 32 L01, L02, L03, L04, L05, R01, R02, R03, R04, R05, \ 33 L06, L07, L08, L09, L10, R06, R07, R08, R09, R10, \ 34 L11, L12, L13, L14, L15, R11, R12, R13, R14, R15, \ 35 L16, L17, R16, R17 \ 36 ) \ 37 { \ 38 { L01, L02, L03, L04, L05 }, \ 39 { L06, L07, L08, L09, L10 }, \ 40 { L11, L12, L13, L14, L15 }, \ 41 { L16, L17, KC_NO, KC_NO, KC_NO }, \ 42 { R01, R02, R03, R04, R05 }, \ 43 { R06, R07, R08, R09, R10 }, \ 44 { R11, R12, R13, R14, R15 }, \ 45 { R16, R17, KC_NO, KC_NO, KC_NO } \ 46 } 47``` 48 49If you pick the top right key for the right half, it is `R05` on the top layout. Within the key matrix below, `R05` is located on row 4 column 4. To use that key as the right half's Bootmagic trigger, add these entries to your `config.h` file: 50 51```c 52#define BOOTMAGIC_ROW_RIGHT 4 53#define BOOTMAGIC_COLUMN_RIGHT 4 54``` 55 56::: tip 57These values are not set by default. 58::: 59 60## Advanced Bootmagic 61 62The `bootmagic_scan` function is defined weakly, so that you can replace this in your code, if you need. A great example of this is the Zeal60 boards that have some additional handling needed. 63 64To replace the function, all you need to do is add something like this to your code: 65 66```c 67void bootmagic_scan(void) { 68 matrix_scan(); 69 wait_ms(DEBOUNCE * 2); 70 matrix_scan(); 71 72 if (matrix_get_row(BOOTMAGIC_ROW) & (1 << BOOTMAGIC_COLUMN)) { 73 // Jump to bootloader. 74 bootloader_jump(); 75 } 76} 77``` 78 79You can define additional logic here. For instance, resetting the EEPROM or requiring additional keys to be pressed to trigger Bootmagic. Keep in mind that `bootmagic_scan` is called before a majority of features are initialized in the firmware. 80 81## Addenda 82 83To manipulate settings that were formerly configured through the now-deprecated full Bootmagic feature, see [Magic Keycodes](../keycodes_magic). 84 85The Command feature, formerly known as Magic, also allows you to control different aspects of your keyboard. While it shares some functionality with Magic Keycodes, it also allows you to do things that Magic Keycodes cannot, such as printing version information to the console. For more information, see [Command](command).