keyboard stuff
1# Userspace: Sharing Code Between Keymaps
2
3::: warning
4Please note, userspace submissions to the upstream `qmk/qmk_firmware` repository are no longer being accepted. The userspace feature itself remains functional and can be configured locally.
5:::
6
7If you use more than one keyboard with a similar keymap, you might see the benefit in being able to share code between them. Create your own folder in `users/` named the same as your keymap (ideally your GitHub username, `<name>`) with the following structure:
8
9* `/users/<name>/` (added to the path automatically)
10 * `readme.md` (optional, recommended)
11 * `rules.mk` (included automatically)
12 * `config.h` (included automatically)
13 * `<name>.h` (optional)
14 * `<name>.c` (optional)
15 * `cool_rgb_stuff.c` (optional)
16 * `cool_rgb_stuff.h` (optional)
17
18
19All this only happens when you build a keymap named `<name>`, like this:
20
21 make planck:<name>
22
23For example,
24
25 make planck:jack
26
27Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
28
29::: warning
30This `name` can be [overridden](#override-default-userspace), if needed.
31:::
32
33## `Rules.mk`
34
35The `rules.mk` is one of the two files that gets processed automatically. This is how you add additional source files (such as `<name>.c`) will be added when compiling.
36
37It's highly recommended that you use `<name>.c` as the default source file to be added. And to add it, you need to add it the SRC in `rules.mk` like this:
38
39 SRC += <name>.c
40
41Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h to start off with, though.
42
43The `/users/<name>/rules.mk` file will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard.
44
45For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can add support for that if the RGBLIGHT feature is enabled:
46```make
47ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
48 # Include my fancy rgb functions source here
49 SRC += cool_rgb_stuff.c
50endif
51```
52
53Alternatively, you can `define RGB_ENABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this:
54```make
55ifdef RGB_ENABLE
56 # Include my fancy rgb functions source here
57 SRC += cool_rgb_stuff.c
58endif
59```
60
61### Override default userspace
62
63By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
64
65```
66USER_NAME := mylayout
67```
68
69This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller).
70
71## Configuration Options (`config.h`)
72
73Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
74
75The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
76
77::: warning
78You should use the `config.h` for [configuration options](config_options), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes)
79:::
80
81## Readme (`readme.md`)
82
83Please include authorship (your name, GitHub username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
84
85You can use this as a template:
86```
87Copyright <year> <name> <email> @<github_username>
88
89This program is free software: you can redistribute it and/or modify
90it under the terms of the GNU General Public License as published by
91the Free Software Foundation, either version 2 of the License, or
92(at your option) any later version.
93
94This program is distributed in the hope that it will be useful,
95but WITHOUT ANY WARRANTY; without even the implied warranty of
96MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
97GNU General Public License for more details.
98
99You should have received a copy of the GNU General Public License
100along with this program. If not, see <http://www.gnu.org/licenses/>.
101```
102
103You'd want to replace the year, name, email and GitHub username with your info.
104
105Additionally, this is a good place to document your code, if you wish to share it with others.
106
107## Build All Keyboards That Support a Specific Keymap
108
109Want to check all your keymaps build in a single command? You can run:
110
111 make all:<name>
112
113For example,
114
115 make all:jack
116
117This is ideal for when you want ensure everything compiles successfully when preparing a [_Pull request_](https://github.com/qmk/qmk_firmware/pulls).
118
119## Examples
120
121For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/_example).
122
123For more complicated examples, checkout the [`awesome-qmk` collection](https://github.com/qmk/awesome-qmk).
124
125
126### Customized Functions
127
128QMK has a bunch of [functions](custom_quantum_functions) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
129
130However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
131
132
133For instance, let's look at the `layer_state_set_user()` function. You can enable the [Tri Layer State](ref_functions#olkb-tri-layers) functionality on all of your boards, while also retaining the Tri Layer functionality in your `keymap.c` files.
134
135In your `<name.c>` file, you'd want to add this:
136```c
137__attribute__ ((weak))
138layer_state_t layer_state_set_keymap (layer_state_t state) {
139 return state;
140}
141
142layer_state_t layer_state_set_user (layer_state_t state) {
143 state = update_tri_layer_state(state, 2, 3, 5);
144 return layer_state_set_keymap (state);
145}
146```
147The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name.
148
149The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else.
150
151You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
152
153### Custom Features
154
155Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
156
157For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk
158```make
159ifeq ($(strip $(MACROS_ENABLED)), yes)
160 OPT_DEFS += -DMACROS_ENABLED
161endif
162```
163The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that.
164
165Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace.
166
167And in your `process_record_user` function, you'd do something like this:
168```c
169bool process_record_user(uint16_t keycode, keyrecord_t *record) {
170 switch (keycode) {
171#ifdef MACROS_ENABLED
172 case MACRO1:
173 if (!record->event.pressed) {
174 SEND_STRING("This is macro 1!");
175 }
176 break;
177 case MACRO2:
178 if (!record->event.pressed) {
179 SEND_STRING("This is macro 2!");
180 }
181 break;
182#endif
183 }
184 return true;
185}
186```
187
188
189### Consolidated Macros
190
191If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
192
193First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you won't have any overlapping keycodes
194
195Then add `#include "<name>.h"` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap.
196
197Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance:
198```c
199#pragma once
200
201#include "quantum.h"
202#include "action.h"
203#include "version.h"
204
205// Define all of
206enum custom_keycodes {
207 KC_MAKE = SAFE_RANGE,
208 NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes
209};
210```
211
212Now you want to create the `<name>.c` file, and add this content to it:
213
214```c
215#include "<name>.h"
216
217__attribute__ ((weak))
218bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
219 return true;
220}
221
222bool process_record_user(uint16_t keycode, keyrecord_t *record) {
223 switch (keycode) {
224 case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
225 if (!record->event.pressed) {
226 uint8_t temp_mod = get_mods();
227 uint8_t temp_osm = get_oneshot_mods();
228 clear_mods(); clear_oneshot_mods();
229 SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
230 #ifndef FLASH_BOOTLOADER
231 if ((temp_mod | temp_osm) & MOD_MASK_SHIFT)
232 #endif
233 {
234 SEND_STRING(":flash");
235 }
236 if ((temp_mod | temp_osm) & MOD_MASK_CTRL) {
237 SEND_STRING(" -j8 --output-sync");
238 }
239 tap_code(KC_ENT);
240 set_mods(temp_mod);
241 }
242 break;
243
244 }
245 return process_record_keymap(keycode, record);
246}
247```
248
249For boards that may not have a shift button (such as on a macro pad), we need a way to always include the bootloader option. To do that, add the following to the `rules.mk` in your userspace folder:
250
251```make
252ifeq ($(strip $(FLASH_BOOTLOADER)), yes)
253 OPT_DEFS += -DFLASH_BOOTLOADER
254endif
255```
256
257This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
258
259Also, holding Shift will add the flash target (`:flash`) to the command. Holding Control will add some commands that will speed up compiling time by processing multiple files at once.
260
261And for the boards that lack a shift key, or that you want to always attempt the flashing part, you can add `FLASH_BOOTLOADER = yes` to the `rules.mk` of that keymap.
262
263::: tip
264This should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely.
265:::