keyboard stuff
1# Macros
2
3Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
4
5::: warning
6**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
7:::
8
9## Using Macros In JSON Keymaps
10
11You can define up to 32 macros in a `keymap.json` file, as used by [Configurator](newbs_building_firmware_configurator), and `qmk compile`. You can define these macros in a list under the `macros` keyword, like this:
12
13```json
14{
15 "keyboard": "handwired/my_macropad",
16 "keymap": "my_keymap",
17 "macros": [
18 [
19 {"action":"down", "keycodes": ["LSFT"]},
20 "hello world1",
21 {"action": "up","keycodes": ["LSFT"]}
22 ],
23 [
24 {"action":"tap", "keycodes": ["LCTL", "LALT", "DEL"]}
25 ],
26 [
27 "ding!",
28 {"action":"beep"}
29 ],
30 [
31 {"action":"tap", "keycodes": ["F1"]},
32 {"action":"delay", "duration": 1000},
33 {"action":"tap", "keycodes": ["PGDN"]}
34 ]
35 ],
36 "layout": "LAYOUT_all",
37 "layers": [
38 ["QK_MACRO_0", "QK_MACRO_1", "QK_MACRO_2", "QK_MACRO_3"]
39 ]
40}
41```
42
43### Selecting Your Host Keyboard Layout
44
45If you type in a language other than English, or use a non-QWERTY layout like Colemak, Dvorak, or Workman, you may have set your computer's input language to match this layout. This presents a challenge when creating macros — you may need to type different keys to get the same letters! To address this you can use [language-specific keycodes](reference_keymap_extras).
46
47### Macro Basics
48
49Each macro is an array consisting of strings and objects (dictionaries). Strings are typed to your computer while objects allow you to control how your macro is typed out.
50
51#### Object Format
52
53All objects have one required key: `action`. This tells QMK what the object does. There are currently 5 actions: beep, delay, down, tap, up
54
55Only basic keycodes (prefixed by `KC_`) are supported. Do not include the `KC_` prefix when listing keycodes.
56
57* `beep`
58 * Play a bell if the keyboard has [audio enabled](features/audio).
59 * Example: `{"action": "beep"}`
60* `delay`
61 * Pause macro playback. Duration is specified in milliseconds (ms).
62 * Example: `{"action": "delay", "duration": 500}`
63* `down`
64 * Send a key down event for one or more keycodes.
65 * Example, single key: `{"action":"down", "keycodes": ["LSFT"]}`
66 * Example, multiple keys: `{"action":"down", "keycodes": ["CTRL", "LSFT"]}`
67* `tap`
68 * Type a chord, which sends a down event for each key followed by an up event for each key.
69 * Example, single key: `{"action":"tap", "keycodes": ["F13"]}`
70 * Example, multiple keys: `{"action":"tap", "keycodes": ["CTRL", "LALT", "DEL"]}`
71* `up`
72 * Send a key up event for one or more keycodes.
73 * Example, single key: `{"action":"up", "keycodes": ["LSFT"]}`
74 * Example, multiple keys: `{"action":"up", "keycodes": ["CTRL", "LSFT"]}`
75
76## Using Macros in C Keymaps
77
78### `SEND_STRING()` & `process_record_user`
79
80See also: [Send String](features/send_string)
81
82Sometimes you want a key to type out words or phrases. For the most common situations, we've provided `SEND_STRING()`, which will type out a string (i.e. a sequence of characters) for you. All ASCII characters that are easily translatable to a keycode are supported (e.g. `qmk 123\n\t`).
83
84Here is an example `keymap.c` for a two-key keyboard:
85
86```c
87enum custom_keycodes {
88 QMKBEST = SAFE_RANGE,
89};
90
91bool process_record_user(uint16_t keycode, keyrecord_t *record) {
92 switch (keycode) {
93 case QMKBEST:
94 if (record->event.pressed) {
95 // when keycode QMKBEST is pressed
96 SEND_STRING("QMK is the best thing ever!");
97 } else {
98 // when keycode QMKBEST is released
99 }
100 break;
101 }
102 return true;
103};
104
105const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
106 [0] = {
107 {QMKBEST, KC_ESC},
108 // ...
109 },
110};
111```
112
113What happens here is this:
114We first define a new custom keycode in the range not occupied by any other keycodes.
115Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
116If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
117We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
118Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.
119
120::: tip
121It is recommended to use the SAFE_RANGE macro as per [Customizing Functionality](custom_quantum_functions).
122:::
123
124You might want to add more than one macro.
125You can do that by adding another keycode and adding another case to the switch statement, like so:
126
127```c
128enum custom_keycodes {
129 QMKBEST = SAFE_RANGE,
130 QMKURL,
131 MY_OTHER_MACRO,
132};
133
134bool process_record_user(uint16_t keycode, keyrecord_t *record) {
135 switch (keycode) {
136 case QMKBEST:
137 if (record->event.pressed) {
138 // when keycode QMKBEST is pressed
139 SEND_STRING("QMK is the best thing ever!");
140 } else {
141 // when keycode QMKBEST is released
142 }
143 break;
144
145 case QMKURL:
146 if (record->event.pressed) {
147 // when keycode QMKURL is pressed
148 SEND_STRING("https://qmk.fm/\n");
149 } else {
150 // when keycode QMKURL is released
151 }
152 break;
153
154 case MY_OTHER_MACRO:
155 if (record->event.pressed) {
156 SEND_STRING(SS_LCTL("ac")); // selects all and copies
157 }
158 break;
159 }
160 return true;
161};
162
163const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
164 [0] = {
165 {MY_CUSTOM_MACRO, MY_OTHER_MACRO},
166 // ...
167 },
168};
169```
170
171::: tip
172An enumerated list of custom keycodes (`enum custom_keycodes`) must be declared before `keymaps[]` array, `process_record_user()` and any other function that use the list for the compiler to recognise it.
173:::
174
175#### Advanced Macros
176
177In addition to the `process_record_user()` function, is the `post_process_record_user()` function. This runs after `process_record` and can be used to do things after a keystroke has been sent. This is useful if you want to have a key pressed before and released after a normal key, for instance.
178
179In this example, we modify most normal keypresses so that `F22` is pressed before the keystroke is normally sent, and release it __only after__ it's been released.
180
181```c
182static uint8_t f22_tracker;
183
184bool process_record_user(uint16_t keycode, keyrecord_t *record) {
185 switch (keycode) {
186 case KC_A ... KC_F21: //notice how it skips over F22
187 case KC_F23 ... KC_EXSEL: //exsel is the last one before the modifier keys
188 if (record->event.pressed) {
189 register_code(KC_F22); //this means to send F22 down
190 f22_tracker++;
191 register_code(keycode);
192 return false;
193 }
194 break;
195 }
196 return true;
197}
198
199void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
200 switch (keycode) {
201 case KC_A ... KC_F21: //notice how it skips over F22
202 case KC_F23 ... KC_EXSL: //exsel is the last one before the modifier keys
203 if (!record->event.pressed) {
204 f22_tracker--;
205 if (!f22_tracker) {
206 unregister_code(KC_F22); //this means to send F22 up
207 }
208 }
209 break;
210 }
211}
212```
213
214
215#### TAP, DOWN and UP
216
217You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
218You can send arbitrary keycodes by wrapping them in:
219
220* `SS_TAP()` presses and releases a key.
221* `SS_DOWN()` presses (but does not release) a key.
222* `SS_UP()` releases a key.
223
224For example:
225
226```c
227SEND_STRING(SS_TAP(X_HOME));
228```
229
230Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:
231
232```c
233SEND_STRING("VE"SS_TAP(X_HOME)"LO");
234```
235
236Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).
237
238Delays can be also added to the string:
239
240* `SS_DELAY(msecs)` will delay for the specified number of milliseconds.
241
242For example:
243
244```c
245SEND_STRING("VE" SS_DELAY(1000) SS_TAP(X_HOME) "LO");
246```
247
248Which would send "VE" followed by a 1-second delay, then a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline, but delayed in the middle).
249
250There's also a couple of mod shortcuts you can use:
251
252* `SS_LCTL(string)`
253* `SS_LSFT(string)`
254* `SS_LALT(string)` or `SS_LOPT(string)`
255* `SS_LGUI(string)`, `SS_LCMD(string)` or `SS_LWIN(string)`
256* `SS_RCTL(string)`
257* `SS_RSFT(string)`
258* `SS_RALT(string)`, `SS_ROPT(string)` or `SS_ALGR(string)`
259* `SS_RGUI(string)`, `SS_RCMD(string)` or `SS_RWIN(string)`
260
261These press the respective modifier, send the supplied string and then release the modifier.
262They can be used like this:
263
264```c
265SEND_STRING(SS_LCTL("a"));
266```
267
268Which would send Left Control+`a` (Left Control down, `a`, Left Control up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.
269
270#### Alternative Keymaps
271
272By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:
273
274```c
275#include "sendstring_colemak.h"
276```
277
278#### Strings in Memory
279
280If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:
281
282```c
283char my_str[4] = "ok.";
284send_string(my_str);
285```
286
287The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:
288
289```c
290char my_str[4] = "ok.";
291SEND_STRING("I said: ");
292send_string(my_str);
293SEND_STRING(".."SS_TAP(X_END));
294```
295
296
297### Advanced Macro Functions
298
299There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
300
301::: tip
302You can also use the functions described in [Useful function](ref_functions) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers.
303:::
304
305#### `record->event.pressed`
306
307This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
308
309```c
310 if (record->event.pressed) {
311 // on keydown
312 } else {
313 // on keyup
314 }
315```
316
317#### `register_code(<kc>);`
318
319This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
320
321#### `unregister_code(<kc>);`
322
323Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
324
325#### `tap_code(<kc>);`
326
327Sends `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
328
329If `TAP_CODE_DELAY` is defined (default 0), this function waits that many milliseconds before calling `unregister_code(<kc>)`. This can be useful when you are having issues with taps (un)registering.
330
331If the keycode is `KC_CAPS`, it waits `TAP_HOLD_CAPS_DELAY` milliseconds instead (default 80), as macOS prevents accidental Caps Lock activation by waiting for the key to be held for a certain amount of time.
332
333#### `tap_code_delay(<kc>, <delay>);`
334
335Like `tap_code(<kc>)`, but with a `delay` parameter for specifying arbitrary intervals before sending the unregister event.
336
337#### `register_code16(<kc>);`, `unregister_code16(<kc>);`, `tap_code16(<kc>);` and `tap_code16_delay(<kc>, <delay>);`
338
339These functions work similar to their regular counterparts, but allow you to use modded keycodes (with Shift, Alt, Control, and/or GUI applied to them).
340
341Eg, you could use `register_code16(S(KC_5));` instead of registering the mod, then registering the keycode.
342
343#### `clear_keyboard();`
344
345This will clear all mods and keys currently pressed.
346
347#### `clear_mods();`
348
349This will clear all mods currently pressed.
350
351#### `clear_keyboard_but_mods();`
352
353This will clear all keys besides the mods currently pressed.
354
355### Advanced Example:
356
357#### Super ALT↯TAB
358
359This macro will register `KC_LALT` and tap `KC_TAB`, then wait for 1000ms. If the key is tapped again, it will send another `KC_TAB`; if there is no tap, `KC_LALT` will be unregistered, thus allowing you to cycle through windows.
360
361```c
362bool is_alt_tab_active = false; // ADD this near the beginning of keymap.c
363uint16_t alt_tab_timer = 0; // we will be using them soon.
364
365enum custom_keycodes { // Make sure have the awesome keycode ready
366 ALT_TAB = SAFE_RANGE,
367};
368
369bool process_record_user(uint16_t keycode, keyrecord_t *record) {
370 switch (keycode) { // This will do most of the grunt work with the keycodes.
371 case ALT_TAB:
372 if (record->event.pressed) {
373 if (!is_alt_tab_active) {
374 is_alt_tab_active = true;
375 register_code(KC_LALT);
376 }
377 alt_tab_timer = timer_read();
378 register_code(KC_TAB);
379 } else {
380 unregister_code(KC_TAB);
381 }
382 break;
383 }
384 return true;
385}
386
387void matrix_scan_user(void) { // The very important timer.
388 if (is_alt_tab_active) {
389 if (timer_elapsed(alt_tab_timer) > 1000) {
390 unregister_code(KC_LALT);
391 is_alt_tab_active = false;
392 }
393 }
394}
395```