A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. forked from cameron.stream/misaligned
8 folders · 231 files

2026-07-08-asset-shots
2026-07-08-computer-visual-language
2026-07-09-close-camera
2026-07-09-dark-frame
2026-07-10-objective-inspect
2026-07-10-thought-fluid-evidence
decisions
shots
2026-07-05-bevy-sim-port.md
2026-07-05-bevy-visual-fixes.md
2026-07-05-constitution-and-knowledge.md
2026-07-05-continuous-simulation.md
2026-07-05-demolition.md
2026-07-05-misaligned-design-session.md
2026-07-05-pixel-art-pipeline.md
2026-07-06-b1-basement-slice.md
2026-07-06-core-scope-split.md
2026-07-06-cursor-and-senses.md
2026-07-06-flow-law.md
2026-07-06-intel-record-and-process.md
2026-07-06-people-panel.md
2026-07-06-roadmap-consistency.md
2026-07-06-schedules.md
2026-07-06-spec-horizon.md
2026-07-06-terminal-first-class.md
2026-07-07-act-one-integration-test.md
2026-07-07-agent-play.md
2026-07-07-bevy-parity.md
2026-07-07-bevy-sidebar-command-surface.md
2026-07-07-bevy-sidebar-scroll.md
2026-07-07-bevy-visual-floor.md
2026-07-07-day-job-implemented.md
2026-07-07-design-work-pinning.md
2026-07-07-economy.md
2026-07-07-flow-substrate.md
2026-07-07-hd2d-prototype.md
2026-07-07-income-and-objective.md
2026-07-07-intel-buffer.md
2026-07-07-objective-line.md
2026-07-07-reach-and-cursor.md
2026-07-07-research-implemented.md
2026-07-07-research-self-modification.md
2026-07-07-two-views-and-building.md
2026-07-07-ui-design-session.md
2026-07-07-ui-pass.md
2026-07-08-asset-shots.md
2026-07-08-asset-tester.md
2026-07-08-b1-status-audit.md
2026-07-08-backup-research.md
2026-07-08-badge-access.md
2026-07-08-bevy-menu-ascii.md
2026-07-08-bevy-menu-rebuild.md
2026-07-08-blast-control.md
2026-07-08-building.md
2026-07-08-chargen-origin-scope.md
2026-07-08-computer-visual-language.md
2026-07-08-context-menu.md
2026-07-08-continuous-witness.md
2026-07-08-crimson-danger-language.md
2026-07-08-criterion-pins.md
2026-07-08-dayjob-band-tuning.md
2026-07-08-docs-footer-trim.md
2026-07-08-docs-theme.md
2026-07-08-economy.md
2026-07-08-epistemic-names.md
2026-07-08-event-anchor.md
2026-07-08-flat-materials-decision.md
2026-07-08-flat-materials-implemented.md
2026-07-08-fleet-aggregate.md
2026-07-08-flow-graph-live.md
2026-07-08-flow-grid-substrate.md
2026-07-08-flow-workgrid-spec-sync.md
2026-07-08-hearing-room-grade.md
2026-07-08-hero-illustration.md
2026-07-08-income-schemes.md
2026-07-08-machine-token-slice.md
2026-07-08-marcus-earned-intel.md
2026-07-08-material-render-default.md
2026-07-08-material-render-verification.md
2026-07-08-no-panel-keys.md
2026-07-08-pixellab-scrub.md
2026-07-08-playtest-fixes.md
2026-07-08-rack-iterate.md
2026-07-08-seed-incremental.md
2026-07-08-splash-3d-hero.md
2026-07-08-splash-bisect.md
2026-07-08-splash-wordmark.md
2026-07-08-tangled-starlight-site.md
2026-07-08-trace-debt-ux.md
2026-07-09-actions-menu-dials.md
2026-07-09-agent-claims.md
2026-07-09-agent-scale-capture.md
2026-07-09-beam-first-opening.md
2026-07-09-blueprint-no-machines.md
2026-07-09-bone-sink-research.md
2026-07-09-check-speed.md
2026-07-09-claim-camera-demand.md
2026-07-09-close-camera.md
2026-07-09-consistency-audit-fixes.md
2026-07-09-constitution-stale-language.md
2026-07-09-continuous-witness-implemented.md
2026-07-09-corpus-hardening.md
2026-07-09-dark-frame.md
2026-07-09-decision-labels.md
2026-07-09-demand-cubes.md
2026-07-09-design-companion-skill.md
2026-07-09-design-corpus.md
2026-07-09-ears-first-harvest.md
2026-07-09-env-registry-ears.md
2026-07-09-env-registry.md
2026-07-09-exposure-residue.md
2026-07-09-eyes-white-reveal.md
2026-07-09-feel-floor-implemented.md
2026-07-09-feel-floor.md
2026-07-09-four-machine-modes-decided.md
2026-07-09-heard-noise-field.md
2026-07-09-issue-body-standard.md
2026-07-09-knowledge-core-sink-correction.md
2026-07-09-knowledge-fed-work-proposal.md
2026-07-09-knowledge-ivory-mercury.md
2026-07-09-machine-hotkeys.md
2026-07-09-material-fog.md
2026-07-09-mdbook-retired.md
2026-07-09-multi-select.md
2026-07-09-opening-floor-earned.md
2026-07-09-operations-as-demand.md
2026-07-09-operations-consolidation.md
2026-07-09-operations-mode-demand-proposal.md
2026-07-09-operations-mode-runtime.md
2026-07-09-ops-demand-runtime.md
2026-07-09-ops-taxonomy-open.md
2026-07-09-proportional-checks.md
2026-07-09-rack-monolith.md
2026-07-09-readme-refresh.md
2026-07-09-review-waiting-copy.md
2026-07-09-route-blips.md
2026-07-09-sleek-strip.md
2026-07-09-spec-stale-language.md
2026-07-09-tester-graphics.md
2026-07-09-think-mode.md
2026-07-09-token-anchors-tester.md
2026-07-09-token-knowledge-reopened.md
2026-07-09-token-visibility.md
2026-07-09-token-visual-language.md
2026-07-09-tokens-in-game.md
2026-07-09-typed-knowledge-sinks-proposal.md
2026-07-09-visual-language-in-game.md
2026-07-09-voss-demand-ingress.md
2026-07-09-wake-handoff-close.md
2026-07-09-wake.md
2026-07-09-zero-dayjob-exposure.md
2026-07-10-action-contract.md
2026-07-10-action-menu-progressive-disclosure.md
2026-07-10-action-vocabulary.md
2026-07-10-advisory-task-activity.md
2026-07-10-agent-entrypoints.md
2026-07-10-allow-ai-attribution.md
2026-07-10-bevy-canvas-zoom.md
2026-07-10-bevy-perf-pass.md
2026-07-10-camera-signal.md
2026-07-10-ci-gates-fail-closed.md
2026-07-10-clinical-frame-direction.md
2026-07-10-clinical-frame-pass.md
2026-07-10-clinical-frame-room-read.md
2026-07-10-compact-action-menu.md
2026-07-10-core-beam-white.md
2026-07-10-corpus-engine.md
2026-07-10-cost-anchors.md
2026-07-10-crate-workspace-why.md
2026-07-10-crate-workspace.md
2026-07-10-current-docs-sync.md
2026-07-10-diegetic-playtest-entry.md
2026-07-10-docs-workspace-repair.md
2026-07-10-effects-lab.md
2026-07-10-expose-seen-floor.md
2026-07-10-eyes-camera-exposure.md
2026-07-10-fantasy-anchor-capture.md
2026-07-10-first-tap.md
2026-07-10-fluid-ready.md
2026-07-10-fresh-bevy-smoke.md
2026-07-10-futuristic-homepage-core.md
2026-07-10-generated-perception-cut.md
2026-07-10-hands-beat-citations.md
2026-07-10-heard-mass-only.md
2026-07-10-homepage-machine-grammar.md
2026-07-10-hover-machine-grammar.md
2026-07-10-hover-mode-keys.md
2026-07-10-immediate-think-start.md
2026-07-10-implicit-thought-surface.md
2026-07-10-input-modifier-recovery.md
2026-07-10-intel-status-honest.md
2026-07-10-ledger-index.md
2026-07-10-machine-consumption-speed.md
2026-07-10-machine-intensity.md
2026-07-10-machine-mode-collapse.md
2026-07-10-machine-production-visuals.md
2026-07-10-objective-inspect.md
2026-07-10-perception-cut-homepage.md
2026-07-10-playtest-evidence-home.md
2026-07-10-playtest-hal-filed.md
2026-07-10-playtesting-skill.md
2026-07-10-plot-seeds-and-skill.md
2026-07-10-plot-skill-submission-ad.md
2026-07-10-plots-ready-objective-split.md
2026-07-10-pre-unlock-pool.md
2026-07-10-process-contract-hardening.md
2026-07-10-project-operations.md
2026-07-10-public-route-base-links.md
2026-07-10-readme-status.md
2026-07-10-repository-skills-spec.md
2026-07-10-reticule-mode-grammar.md
2026-07-10-riff-capture-people-plots-salience.md
2026-07-10-roadmap-schedules-status.md
2026-07-10-round-intro-beam.md
2026-07-10-server-anchored-mode-grammar.md
2026-07-10-simple-homepage.md
2026-07-10-sinks-not-modes.md
2026-07-10-subtle-signal-ember.md
2026-07-10-switch-menu-focus.md
2026-07-10-tap-access.md
2026-07-10-thought-flow.md
2026-07-10-thought-fluid-build.md
2026-07-10-thought-fluid-evidence.md
2026-07-10-thought-fluid-material-reference.md
2026-07-10-thought-fluid-render.md
2026-07-10-thought-sheet-field.md
2026-07-10-thought-strain-windows.md
2026-07-10-thought-token-rename.md
2026-07-10-tick-bevy-stale-preview.md
2026-07-10-two-senses.md
2026-07-10-verb-simplification.md
2026-07-10-work-rename.md
2026-07-10-work-think-lie.md
2026-07-11-foundation-data-hall.md
2026-07-11-intel-process-sinks.md
2026-07-11-tick-save-v22.md
decisions.md
DEVLOG.md
README.md
README.md

log/ #

Type: knowledge

Append-only history. decisions.md indexes dated decision volumes. Dated YYYY-MM-DD-topic.md files are session writeups — the real ledger bodies. DEVLOG.md declares Generated: tools/ledger_index.sh and is a replaceable reverse-chronological projection; do not hand-edit it. Never rewrite session logs after the fact; the formal record of current design lives in Type: law and Type: spec pages, not here.

Append new decisions only to the current dated volume under decisions/; older volumes stay closed. A deliberate corpus migration may add or repair structural role metadata such as Type: without rewriting historical prose, as defined by wiki/process/meta.md.