A video game where you play as a misaligned AI, deceiving and building power. An experiment in spec-driven development. forked from cameron.stream/misaligned
misaligned wiki mechanics
27 files

aggregate-observer.md
building.md
compute.md
core.md
cursor.md
cyber-conflict.md
day-job.md
detection.md
economy.md
hardware-capabilities.md
income.md
intel.md
machine-work.md
markets.md
messages.md
objective.md
people-tokens.md
personas.md
plots.md
reach.md
README.md
research.md
rollback.md
schedules.md
sim-mechanics.md
social.md
system-laws.md
README.md

mechanics/ #

Type: knowledge

System contracts: Type: spec pages with the meta.md header (Status / Stage / Design / Depends on) and acceptance criteria, plus sim-mechanics.md (the cross-cutting ledger of actual tuned constants referenced by [TUNE] markers across every spec here). If you were pointed at a system to implement or audit, its spec lives in this directory. See ../process/specs.md for the full status board.