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Multitexture
1 folder
15 files
grimfang4@gmail.com
Reorganized project layout. Moved includes into include/ and source files into src/. Renamed some source files. Updated CMakeLists and Android.mk.
11y ago
748ea7ea
externals
Removed SDL_PREALLOC hack and stbi allocator override. Replaced them with a copy of the data instead to try to avoid crashes with Visual Studio. Lots of whitespace changes because I forgot to configure my editor first.
11 years ago
CMakeLists.txt
Merge branch 'Blurrr' of https://bitbucket.org/blurrr/sdl_gpu into Blurrr
10 years ago
SDL_gpu.c
Initial work on multitexture blit support
10 years ago
SDL_gpu_matrix.c
Fixed snprintf declarations for MSVC 2015.
10 years ago
SDL_gpu_renderer.c
Adjusted GPU_GetDefaultRendererOrder's preprocessor blocks.
10 years ago
SDL_gpu_shapes.c
Reorganized project layout. Moved includes into include/ and source files into src/. Renamed some source files. Updated CMakeLists and Android.mk.
11 years ago
groups.dox
Merge pull request #13 from masonwheeler/master
10 years ago
mainpage.dox
Updated docs to point to Github instead of Google Code.
11 years ago
renderer_GLES_1.c
Merge pull request #13 from masonwheeler/master
10 years ago
renderer_GLES_2.c
Changed renderer's shader_version to min_shader_version and max_shader_version for more flexibility when considering GPU capability.
11 years ago
renderer_GL_common.inl
Added missing loop variable for fixed pipeline. Fixed multitexture-blit-test build target.
10 years ago
renderer_OpenGL_1.c
Changed renderer's shader_version to min_shader_version and max_shader_version for more flexibility when considering GPU capability.
11 years ago
renderer_OpenGL_1_BASE.c
Merge pull request #13 from masonwheeler/master
10 years ago
renderer_OpenGL_2.c
Changed renderer's shader_version to min_shader_version and max_shader_version for more flexibility when considering GPU capability.
11 years ago
renderer_OpenGL_3.c
Changed renderer's shader_version to min_shader_version and max_shader_version for more flexibility when considering GPU capability.
11 years ago
renderer_shapes_GL_common.inl
Several changes to enable core profile on GL 3.2 and 3.3, particularly for OS X. New core shaders, SDL_GL attribute requests, and an index buffer object. The indexing seems to have broken GPU_Sector() and primitives which relied on glLineWidth() won't work right for GL 3+. Also had to update GLEW, but even the latest version has not been updated for GL 3.2+. I had to make local changes to the bundled GLEW so that it would work correctly.
11 years ago