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Multitexture
8 files
SDL_gpu.h
Initial work on multitexture blit support
10 years ago
SDL_gpu_GLES_1.h
Merge branch 'Blurrr' of https://bitbucket.org/blurrr/sdl_gpu into Blurrr
10 years ago
SDL_gpu_GLES_2.h
Several changes to enable core profile on GL 3.2 and 3.3, particularly for OS X. New core shaders, SDL_GL attribute requests, and an index buffer object. The indexing seems to have broken GPU_Sector() and primitives which relied on glLineWidth() won't work right for GL 3+. Also had to update GLEW, but even the latest version has not been updated for GL 3.2+. I had to make local changes to the bundled GLEW so that it would work correctly.
11 years ago
SDL_gpu_OpenGL_1.h
Several changes to enable core profile on GL 3.2 and 3.3, particularly for OS X. New core shaders, SDL_GL attribute requests, and an index buffer object. The indexing seems to have broken GPU_Sector() and primitives which relied on glLineWidth() won't work right for GL 3+. Also had to update GLEW, but even the latest version has not been updated for GL 3.2+. I had to make local changes to the bundled GLEW so that it would work correctly.
11 years ago
SDL_gpu_OpenGL_1_BASE.h
Reorganized project layout. Moved includes into include/ and source files into src/. Renamed some source files. Updated CMakeLists and Android.mk.
11 years ago
SDL_gpu_OpenGL_2.h
Several changes to enable core profile on GL 3.2 and 3.3, particularly for OS X. New core shaders, SDL_GL attribute requests, and an index buffer object. The indexing seems to have broken GPU_Sector() and primitives which relied on glLineWidth() won't work right for GL 3+. Also had to update GLEW, but even the latest version has not been updated for GL 3.2+. I had to make local changes to the bundled GLEW so that it would work correctly.
11 years ago
SDL_gpu_OpenGL_3.h
Made init update the renderer->shader_version for core GL 3.
11 years ago
SDL_gpu_RendererImpl.h
Initial work on multitexture blit support
10 years ago