LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := SDL2_gpu SDL_GPU_DIR := ./ STB_IMAGE_DIR := $(SDL_GPU_DIR)/src/externals/stb_image LOCAL_CFLAGS := -I$(LOCAL_PATH)/../SDL/include -I$(LOCAL_PATH)/$(SDL_GPU_DIR)/include -I$(LOCAL_PATH)/$(STB_IMAGE_DIR) LOCAL_SRC_FILES := $(SDL_GPU_DIR)/src/SDL_gpu.c \ $(SDL_GPU_DIR)/src/SDL_gpu_matrix.c \ $(SDL_GPU_DIR)/src/SDL_gpu_renderer.c \ $(SDL_GPU_DIR)/src/SDL_gpu_shapes.c \ $(SDL_GPU_DIR)/src/renderer_GLES_1.c \ $(SDL_GPU_DIR)/src/renderer_GLES_2.c \ $(STB_IMAGE_DIR)/stb_image.c \ $(STB_IMAGE_DIR)/stb_image_write.c LOCAL_CFLAGS += -DSDL_GPU_DISABLE_OPENGL -DSTBI_FAILURE_USERMSG -O3 #LOCAL_LDLIBS += -llog -lGLESv1_CM LOCAL_LDLIBS += -llog -lGLESv2 -lGLESv1_CM LOCAL_SHARED_LIBRARIES := SDL2 include $(BUILD_SHARED_LIBRARY)