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1#ifndef _COMMON_H__
2#define _COMMON_H__
3
4#include "SDL_gpu.h"
5#include <stdlib.h>
6#include <string.h>
7
8void printRenderers(void);
9void printCurrentRenderer(void);
10GPU_Target* initialize_demo(int argc, char** argv, Uint16 w, Uint16 h);
11Uint32 load_shader(GPU_ShaderEnum shader_type, const char* filename);
12
13#endif