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1#ifndef _COMMON_H__ 2#define _COMMON_H__ 3 4#include "SDL_gpu.h" 5#include <stdlib.h> 6#include <string.h> 7 8void printRenderers(void); 9void printCurrentRenderer(void); 10GPU_Target* initialize_demo(int argc, char** argv, Uint16 w, Uint16 h); 11Uint32 load_shader(GPU_ShaderEnum shader_type, const char* filename); 12 13#endif